Download PDF Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition)

Download PDF Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition)

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Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition)

Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition)


Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition)


Download PDF Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition)

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Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition)

From the Back Cover

FIFTH EDITION Interactive Computer Graphics: A Top-Down Approach Using OpenGL® Edward Angel, University of New Mexico   This book introduces students to the core concepts of computer graphics with full integration of OpenGL and an emphasis on application-based programming. using C and C++, the top-down, programming-oriented approach allows students to quickly begin creating their own 3D graphics. Low-level algorithms, such as those for line drawing and filling polygons, are presented after students learn to create interactive graphics programs.   This book covers all the topics in a fundamental course, including lighe-material interactions, shading, modeling, curves and surfaces, antialiasing, rasterization, texture mapping, and compositing.   KEY FEATURES NEW! Up-to-date coverage on the newest texturing techniques, such as multi-texturing and bump mapping. NEW! Expanded coverage of modeling and procedural methods, including procedural noise. NEW! Expanded coverage of scene graphs and real time. NEW! Expanded coverage of programmable shaders. Revised treatment of demo programs. Edward Angel is Professor Emeritus of Computer Science, Electrical and Computer Engineering, and Media Arts at the University of New Mexico where he was the first Presidential Teaching Fellow. He holds a PhD from the University of Southern California and a BS in Engineering from the California Institute of Technolgy. He is also the director of Art, Research, Technology, and Science Laboratory (http://artslab.unm.edu) at the University of New Mexico.

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About the Author

Edward Angel is a professor of computer science, electrical and computer engineering, and media arts at the University of New Mexico. He holds a PhD from the University of Southern California and a BS in engineering from the California Institute of Technology. He is also the director of Art, Research, Technology, and Science Laboratory (ARTS Lab) and the Arts Technology Center at the University of New Mexico. He is the author of Interactive Computer Graphics and OpenGL: A Primer.

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Product details

Hardcover: 864 pages

Publisher: Addison Wesley; 5 edition (April 3, 2008)

Language: English

ISBN-10: 0321535863

ISBN-13: 978-0321535863

Product Dimensions:

8.5 x 1.4 x 9.1 inches

Shipping Weight: 3.6 pounds

Average Customer Review:

3.8 out of 5 stars

8 customer reviews

Amazon Best Sellers Rank:

#1,511,586 in Books (See Top 100 in Books)

i love this product its great quality and very worth the money .I hope to buy more of them thx

the book has some pages damaged butgenerally, the condition is not that badthe content is the most important thingi enjoy this book a lot with pictures

This is a nice book. I got an A in the computer graphics course and then sold it to a classmate.

This is an excellent textbook. I've just completed an undergraduate course in computer graphics using this text and it made the course much easier and more interesting. It clearly explains the content using appropriate examples. However, this book is for an upper level college course and is not suitable for beginners.

Disappointed. It's not what I expected and the book cover is also not like the picture showed. The book I received is the first edition. Will NEVER consider buying books from this seller.

This text is great for a class on graphics. The reader may find it challenging to do a self-study however as it assumes a lot of prior mathematics... some of which the reader would not have unless he/she has studied the field of graphics before. While the book does cover most of the math in it either directly or in an appendix in the back, the book's treatment of the material is decidedly utilitarian and lacks the depth or breadth that a true mathematical text would have on such material. It is for this reason that it receives only 4 out of 5 stars. As an aid to lectures in class, this book is very good, provided one's professor covers the requisite math needed in order to understand it.

This is a very good book, it shows a lot of details of ComputerGraphics

Arrived many days early w/ free shipping in perfect condition. New book cheaper than the used book at the University book store! Great job thanks.

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Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition) PDF

Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition) PDF

Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition) PDF
Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition) PDF

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